“Melrose is trapped in a life of hardship. Her parents are mean to her and she gets bullied at school. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. She dreams up a world of unimaginable beauty and happiness, but sadly — like all dreams — it ends, and Melrose must return to real life.”
The Way of life. Para representar diferentes perspectivas:
This exploration game has 3 main characters:
a business man, an old man and a child.
They find themselves on a road which is apparently the same, but changes upon their perception of reality. The core of the gameplay is to explore in order to see how different is each point of view. The player will switch from one character to another trying to correctly and fully interact with all the environment. Missing an interaction or trying to interact with the wrong elements will determine "loss" in the game, causing the game to restart from the beginning.
Fez Soledad
Referencias NYU
Introduction to Game Analysis
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In 2011 Mitu founded The Tiniest Shark Ltd. – an indie micro-studio for which she provides creative, technical, and operational leadership. The Tiniest Shark released Redshirt in 2013, a satirical simulation game that uses science fiction tropes to explore social dynamics. The game received excellent reviews from sources such as Polygon, PC Gamer, and Paste Magazine.
Game Design Vocabulary, A (Game Design/Usability)
Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need-whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. * Liberate yourself from stale cliches and genres * Tell great stories: go way beyond cutscenes and text dumps * Control the crucial relationships between game "verbs" and "objects" * Wield the full power of development, conflict, climax, and resolution * Shape scenes, pacing, and player choices * Deepen context via art, animation, music, and sound * Help players discover, understand, engage, and "talk back" to you * Effectively use resistance and difficulty: the "push and pull" of games * Design holistically: integrate visuals, audio, and controls * Communicate a design vision everyone can understand
Bennett Foddy
http://www.polygon.com/2013/10/7/4786622/the-appropriately-strange-journey-of-qwops-creator-from-philosopher
Margaret Robertson
http://lookspring.co.uk/games/dreams-of-your-life
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