sábado, 18 de marzo de 2017

Referencias, Juanjo





Tiltfactor investigates the power of story, systems thinking, and empathy to craft powerful experiences that make a difference in people’s lives: by reducing stereotypes and biases, promoting wellness, harnessing new forms of knowledge, and increasing global awareness, Tiltfactor’s approach revolutionizes new technology design for a better world

We think we can use games to change the world, and we’ve proven it through rigorous research.

Our mission is to research and develop software, events, experiences, and artifacts that create rewarding, compelling interactions.In most of our works, we invite public participation. Often, these situations involve play and games. With a multidimensional focus on inventive game design for social change, human values in the design process, and sustainability, our team seeks to create imaginative interventions for critical thinking and social change. Our ultimate goals are to bring dialogue and action to the forefront and to help people explore what is possible for themselves and their communities.

Buffalo


Critica al racismo y prejuicios

The Profit Seed


http://www.tiltfactor.org/game/profit-seed/

Semillas transgenicas

Massively Multiplayer Mushu


http://valuesatplay.org/interviews-with-game-designers

Relacion con la ciudad y las personas, romper barreras sociales


Pixel de Troya

Stop Desahucios




Otros:








Bibliografía

Introduction - The Social Science Study of Video Games - Jonathan Corliss  
Virtuality - Bonnie Nardi  
SHIFTING IMPLICIT BIASES WITH GAMES USING PSYCHOLOGY - MARY FLANAGAN AND GEOFF KAUFMAN  
Softening the Blow of Social Exclusion: The Responsive Theory of Social Exclusion 
Play’s the Thing: A Framework to Study Videogames as Performance 






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