Tiltfactor investigates the power of story, systems thinking, and empathy to craft powerful experiences that make a difference in people’s lives: by reducing stereotypes and biases, promoting wellness, harnessing new forms of knowledge, and increasing global awareness, Tiltfactor’s approach revolutionizes new technology design for a better world
We think we can use games to change the world, and we’ve proven it through rigorous research.
Our mission is to research and develop software, events, experiences, and artifacts that create rewarding, compelling interactions.In most of our works, we invite public participation. Often, these situations involve play and games. With a multidimensional focus on inventive game design for social change, human values in the design process, and sustainability, our team seeks to create imaginative interventions for critical thinking and social change. Our ultimate goals are to bring dialogue and action to the forefront and to help people explore what is possible for themselves and their communities.
Buffalo
Critica al racismo y prejuicios
The Profit Seed

http://www.tiltfactor.org/game/profit-seed/
Semillas transgenicas
Massively Multiplayer Mushu
http://valuesatplay.org/interviews-with-game-designers
Relacion con la ciudad y las personas, romper barreras sociales
Relacion con la ciudad y las personas, romper barreras sociales
Pixel de Troya
Stop Desahucios
Otros:
Bibliografía
Introduction - The Social Science Study of Video Games - Jonathan Corliss
Virtuality - Bonnie Nardi
SHIFTING IMPLICIT BIASES WITH GAMES USING PSYCHOLOGY - MARY FLANAGAN AND GEOFF KAUFMAN
Softening the Blow of Social Exclusion: The Responsive Theory of Social Exclusion
Play’s the Thing: A Framework to Study Videogames as Performance
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